" " "[ Aimbot ]-" { // Aimbot Options
	" " "Aim Only"					"aim_autoaim_on 1;aim_autoaim_shoot 0" // Toggles aim_autoaim ON
	" " "Aim And Shoot"				"aim_autoaim_on 1;aim_autoaim_shoot 1" // Toggles aim_autoaim AND aim_autoshoot ON
	" " "- Both Off - "				"aim_autoaim_on 0;aim_autoaim_shoot 0" // Turns Both Off
	" " "Aim Thru: On / Off"			"aim_thru change" // Toggles aiming thru walls On/Off
	" " "DrawSpot: On / Off"			"aim_drawspot change" // Toggles between different aim_drawspot sizes(1, 2, 3 pixels big)
	" " "[ Activation ]-"   { // bind aiming functions to mouse buttons
		" " "[ Mouse 1 ]-" { // configure mouse button #1
			" " "HLH Style"     "bind mouse1 +doshoot; aim_shoot 0;aim_lock 0;aim_on 0"   // aim while shooting, as in HLH
			" " "LTFX v4"     "bind mouse1 +ltfxv4;aim_lock 0;aim_on 0"
			" " "Christ Style"	"bind mouse1 +christcs;aim_autowall 1;aim_recoil 2;aim_nospread 1" // aim and shoot when possible
		}
		" " "[ Mouse 2 ]-" { // configure mouse button #2
			" " "xqz2 Style(lock)" "bind mouse2 +doaim;    aim_shoot 0;aim_lock 0;aim_on 0"   // lock on target aim while button is pressed.
			" " "xqz2 Style"       "bind mouse2 +justaim;  aim_shoot 0;aim_lock 0;aim_on 0"   // aim while button is pressed.
			" " "HLH Style"   "bind mouse2 +doshoot; aim_shoot 0;aim_lock 0"         // aim while shooting, as in HLH
			" " "LTFX v4"     "bind mouse2 +ltfxv4;aim_lock 0;aim_on 0"
			" " "Christ Style"	"bind mouse2 +christcs;aim_autowall 1;aim_recoil 2;aim_nospread 1" // aim and shoot when possible
		}
		" " "[ Mouse 3 ]-" { // configure mouse button #3
			" " "xqz2 Style(lock)" "bind mouse3 +doaim;    aim_shoot 0;aim_lock 0;aim_on 0"   // lock on target aim while button is pressed.
			" " "xqz2 Style"       "bind mouse3 +justaim;  aim_shoot 0;aim_lock 0;aim_on 0"   // aim while button is pressed.
			" " "HLH style"     "bind mouse3 +doshoot; aim_shoot 0;aim_lock 0"          // aim while shooting, as in HLH
			" " "LTFX v4"     "bind mouse3 +ltfxv4;aim_lock 0;aim_on 0"
			" " "Christ Style"	"bind mouse3 +christcs;aim_autowall 1;aim_recoil 2;aim_nospread 1" // aim and shoot when possible
		}
		" " "[ Mouse 4 ]-" { // configure mouse button #4
			" " "xqz2 Style(lock)" "bind mouse4 +doaim;    aim_shoot 0;aim_lock 0;aim_on 0"   // lock on target aim while button is pressed.
			" " "xqz2 Style"       "bind mouse4 +justaim;  aim_shoot 0;aim_lock 0;aim_on 0"   // aim while button is pressed.
			" " "HLH style"     "bind mouse4 +doshoot; aim_shoot 0;aim_lock 0"          // aim while shooting, as in HLH
			" " "LTFX v4"     "bind mouse4 +ltfxv4;aim_lock 0;aim_on 0"
			" " "Christ Style"	"bind mouse4 +christcs;aim_autowall 1;aim_recoil 2;aim_nospread 1" // aim and shoot when possible
		}
		" " "[ Mouse 5 ]-" { // configure mouse button #5
			" " "xqz2 Style(lock)" "bind mouse5 +doaim;    aim_shoot 0;aim_lock 0;aim_on 0"   // lock on target aim while button is pressed.
			" " "xqz2 Style"       "bind mouse5 +justaim;  aim_shoot 0;aim_lock 0;aim_on 0"   // aim while button is pressed.
			" " "HLH style"     "bind mouse5 +doshoot aim_shoot 0;aim_lock 0"          // aim while shooting, as in HLH
			" " "LTFX v4"     "bind mouse5 +ltfxv4;aim_lock 0;aim_on 0"
			" " "Christ Style"	"bind mouse5 +christcs;aim_autowall 1;aim_recoil 2;aim_nospread 1" // aim and shoot when possible
		}
	}
	" " "[ Mode Of Aiming ]-" { // Select aiming mode
		" " "By: Distance"  		"aim_mode 0" // Aim at target based on distance
		" " "By: Fov"			"aim_mode 1"  // Aim at target based on your FOV
		}
	" " "[ Field Of View ]-" { // Aimbot field of view
		" " "- 10 Degrees -"		"aim_fov 10" // Small FOV, practically have to put your crosshair on target
		" " "- 30 Degrees -"		"aim_fov 30" // Roughly just around your crosshair
		" " "- 90 Degrees -"		"aim_fov 90" // Will aim at anything that is in roughly 1/4 of your screen
		" " "- 180 Degrees -"		"aim_fov 180" // Will aim at anything in front of you
		" " "- 360 Degrees -"		"aim_fov 360" // Will aim at anything infront and behind you
		}
	" " "[ Aim At ]-" { // Select target to aim at
		" " "Enemies"			"aim_team 0" // Aim at enemies
		" " "Friends"			"aim_team 1" // Aim at teammates for raging :D
		" " "Both"			"aim_team 2" // Aim at both :D
		}
	" " "[ Aiming Method ]-" { // Choose different aiming methods, 1 = HB, 2=Bone, 3=Vec
		" " "Hitbox Aim"		"aim_method 1;aim_hitbox 11;aim_hbdraw 1" // Activate hitbox aim
		" " "Bone Aim"			"aim_method 2;aim_bonespot 7;aim_drawspot 1" // Activate bone aim
		" " "Origin Aim"		"aim_method 3;aim_hbdraw 0;aim_drawspot 1" // ACtivate origin based aiming
		}
	" " "[ HB / Bone Settings ]-" { // Change hitbox aiming spots
		" " "[ Hitbox ]-" { // Change hitbox aiming spot
			" " "- Head -"		"aim_hitbox 11" // Aim at head
			" " "- Neck -"		"aim_hitbox 10" // Aim at Neck
			" " "- Chest -"		"aim_hitbox 9" // Aim at Chest
			" " " HitBox Up "	"aim_hitbox up 1" // Increase hitbox number
			" " " Hitbox Down"	"aim_hitbox down 1" //Decrease hitbox number
			}
		" " "[ Bone ]-" { // Change bone aim spots
			" " "- Head -"		"aim_bonespot 7" // Aim at head bone
			" " "- Neck -"		"aim_bonespot 5" // At at neck bone
			" " "- Chest - "	"aim_bonespot 4" // Aim at chest bone
			" " " aim_bonespot Up "	"aim_bonespot up 1" // Increase bone number
			" " " aim_bonespot Down "	"aim_bonespot down 1" // Decrease bone number 
			}
		" " "Draw Hitbox: On / Off"	"aim_hbdraw change" // Draw hitbox
		" " "Draw Aimspot: On / Off"	"aim_drawspot change" // Draw hitbox
		}
	" " "[ Smooth Aiming ]-" { // Smooth aiming!
		" " "Smooth Aim: On / Off"	"aim_smooth change" // Toggle Smooth aim On / Off
		" " "Smooth Aim: Up 0.2"	"aim_smooth up 0.2" // Smooth aiming speed up 0.2
		" " "Smooth Aim: Down 0.2"	"aim_smooth down 0.2" // Smooth aiming speed down 0.2
		}
	" " "[ TriggerBot ]-" { //Aim when mousing over the target
		" " "Triggerbot: On / Off"	"aim_triggerbot change; aim_autoaim 0" // Toggle triggerbot on / off
		" " "Head Radius: Increase"	"aim_headradius up 0.5" // increase radius around head
		" " "Head Radius: Decrease"	"aim_headradius down 0.5" // decrease radius around head
		" " "Body Radius: Increase"	"aim_bodyradius up 0.5" // increase radius around body
		" " "Body Radius: Decrease"	"aim_bodyradius down 0.5" // decrease radius around body
		" " "Body Height: Increase"	"aim_bodyheight up 1" //  increase size of body height
		" " "Body Height: Decrease"	"aim_bodyheight down 1" // decrease size of body height
		" " "Body Shape: Increase"	"aim_bodyheight up 1" //  increase size of elipse surrounding player
		" " "Body Shape: Decrease"	"aim_bodyheight down 1" // decrease size of elipse surrounding player
		}
	" " "Random Aiming: On / Off"		"aim_random change" // Moves your xhair around the person instead of snap
	" " "Unbind Mouse 1-5"     "unbind mouse1;unbind mouse2;unbind mouse3;unbind mouse4;unbind mouse5"    // Restore regular HL binds
	}
" " "[ Visual Options ]-" { // Visual effects
	" " "[ Wallhacks ]-" { // Wallhacks :D
		" " " - XQZ -"		"vis_wallhack 1" // Only models show up thru walls
		" " "- Flautz -"		"vis_wallhack 3" // Brighter see through wallhack
		" " "- Patrick walls -"		"vis_wallhack 4" //perfect wall for seeing only players
		" " "- Perfect XQZ -"		"vis_wallhack 5" //perfect wall hack based off engine 
	} 
	" " "- Whitewalls -"			"vis_whitewalls change" // Toggles whitewalls On / Off
	" " "- No Sky -"			"vis_nosky change" // Toggles removal of sky On / Off
	" " "- Outline Wall -"			"vis_outlines change" // Toggles Outlinedwalls On / Off
	" " "- Fullbright -"			"vis_fullbright change" // Toggles fullbright mode On / Off
	" " "- Night Mode -"			"vis_nightmode Change" // Toggles Nightmode On / Off
	" " "- Lambert -"			"vis_lambert change" // Toggles player lambert On / Off
	" " " - Wire Models -"			"vis_wireframe change"  // Toggle wiremodels On / Off
	" " "- All Off -"			"vis_wallhack 0;vis_whitewalls 0;vis_nosky 0;vis_fullbright 0;vis_nightmode 0" // Turn off all vis_wallhacks
	" " "Crosshair Toggle"			"vis_crosshair change" // Toggles between crosshairs
	" " "Third Person: On / Off"		"vis_thirdperson change" // Toggles thirdperson view On / Off
	" " "Wire Frame: On / Off"		"vis_wireframe change" // Toggles wireframe world On / Off
	" " "[ Wire Size ]-" {	// Adjust wire frame size 
		" " "Wire Size Up: 0.1"		"vis_wiresize up 0.1" // Make wire frame lines thicker
		" " "Wire Size down: 0.1"	"vis_wiresize down 0.1" // Make wire frame lines thinner
		}
	" " "Flashlight: On / Off"		"vis_flashlight change" // Toggles flashlight On / Off
	" " "Gun Removal: On / Off"		"vis_removegun change" // Removes your gun model
	}
" " "[ E S P ]-" { // ESP Settings
	" " "Esp: On / Off"			"esp_ents change" // Toggles ESP for weapons on the floor
	" " "Name On / Off"			"esp_name change" // Show FULL playernames
	" " "Weapon:  Off"			"esp_weapon 0" // Toggles Weapon ESP Off
	" " "Weapon:  Text"			"esp_weapon 1" // Toggles Weapon ESP On
	" " "Weapon:  Sprite"			"esp_weapon 2" // Toggles Weapon ESP On as Sprites
	" " "Box On / Off"			"esp_box change" // Toggles box ESP on / Off
	" " "Box Size Increase"			"esp_boxsize up 1" // Increase Box Size
	" " "Box Size Decrease"			"esp_boxsize down 1" // Decrease Box Size
	" " "Grenade Timer" 			"misc_grentimer change" // 3 second timer for grenades
	" " "Flag Timer" 			"misc_flagtimer change" // Where and when flag is and returns
	" " "No Concuss" 			"misc_noconcuss change" // Prevent angles from changing when concussed
	" " "True Aiming" 			"misc_trueaim change" // Where you are actually aiming when concussed
	" " "[ Sound ESP ]-" { // visualize 3d-sound data
		" " "SoundESP: On/Off"		"esp_sounds change" // toggle soundesp on / off		
		" " "display mode: box"      "esp_soundsmode 1"     // display small boxes at the sound origin
		" " "display mode: text"     "esp_soundsmode 2"     // display sound name at sound origin ("sound esp")
		}
	" " "[ Spiked Models ]-" { // Spiked models 
		" " "On / Off"			"vis_spikes change" // Spiked models On / Off
		" " "Up 100"			"vis_spikes up 100" // Spiked models length up 100
		" " "down 100"			"vis_spikes down 100" // Spiked models length down 100
		}
	" " "[ Barrel ESP ]-" { // Barrel ESP
		" " "On / Off"			"vis_barrel change" // Toggles Barrel ESP On / Off
		" " "Up 100"			"vis_barrel up 100" // Barrel ESP length up 100
		" " "Down 100"			"vis_barrel down 100" // Barrel ESP length down 100
		}
	" " "Reload Bar: On / Off"		"esp_reload change" // Reloadmeter On / Off
	" " "Distance: On / Off"		"esp_distance change" // Toggles distance ESP On / Off
	" " "Glow: On / Off"			"vis_playerglow change" // Toggles Glow ESP On / Off
	" " "Entity Glow: On / Off"		"vis_entglow change" // Toggles Entity Glowing On / Off
	" " "Dlights (Player Lights)"		"esp_dlights change" // Toggles dynamic lights On / Off
	" " "[ ESP Offset ]-" { // Adjust placement of ESP
		" " "X Value: Up 10"		"esp_ofs_x up 10" // ESP X value up 10
		" " "X Value: Down 10"		"esp_ofs_x down 10" // ESP X value down 10
		" " "Y Value: Up 10"		"esp_ofs_y up 10" // ESP Y value up 10
		" " "Y Value: Down 10"		"esp_ofs_y down 10" // ESP Y value down 10
		}
	}
" " "[ Automation ]-" { // Various automation options
	" " "Jump: Standard"			"move_bhop 1" // Toggles jump On / Off
	" " "Jump: Under Cap"			"move_bhop 2" // Toggles jump to stay under 170 cap
	" " "Jump: Off"				"move_bhop 0" // Toggles bhop off
	" " "Duck: On / Off"			"move_duck change" // Toggles duck On / Off
	" " "AutoDet: On / Off"			"move_autodet change" // Toggles auto det of pipes for demo man
	" " "AutoDet Range: Up"			"move_autodet_sens up 0.5" // Increase range for autodet
	" " "AutoDet Range: Down"		"move_autodet_sens down 0.5" // Decrease range for autodet


	" " "[ Grenade Dodge ]-" { //Dodge Grenades
		" " "Grenade Dodge: On / Off"		"move_nadedodge change" // Automatically dodge grenades
		" " "Increase Distance"		"move_nadedist up" //Increase distance to dodge - limit 9
		" " "Decrease Distance"		"move_nadedist down" //Decrease distance to dodge
		}
	" " "[ Speed Hacks ]-" { // Speed H4x0r!
		" " "[ Manual Speed ]-" { // Manual Speed 
			" " "2X Speed"		"move_speed 2;move_autospeed 0" // Manual speed 2!
			" " "10X Speed"		"move_speed 10;move_autospeed 0" // Manual speed 10!
			" " "50X Speed"		"move_speed 50;move_autospeed 0" // Manual speed 50!
			" " "100X Speed"	"move_speed 100;move_autospeed 0" // Manual speed 100!
			" " "Off"		"move_speed 0" // Manual speed off
			}
		" " "[ Auto Speed ]-" { // Attack Speed
			" " "2X Speed"		"move_speed 0;move_autospeed 2" // 2X Attack speed
			" " "10X Speed"		"move_speed 0;move_autospeed 10" // 10X Attack speed
			" " "50X Speed"		"move_speed 0;move_autospeed 50" // 50X Attack speed
			" " "100X Speed"	"move_speed 0;move_autospeed 100" // 100X Attack speed
			" " "Off"		"move_autospeed 0" // Attack speed off
			}
		" " "[ Knife Speed ]-" { // Knife Speed
			" " "2X Speed"		"move_knifespeed 2" // 2X Attack speed
			" " "10X Speed"		"move_knifespeed 10" // 10X Attack speed
			" " "50X Speed"		"move_knifespeed 50" // 50X Attack speed
			" " "100X Speed"	"move_knifespeed 100" // 100X Attack speed
			" " "Off"		"move_knifespeed 0" // Knifespeed off
			}
		}
	" " "Pistol Rapidfire: On / Off"		"move_pistol change" // Toggle pistol rapidfire On / Off
	" " "Saystats: On / Off"		"misc_saystats change" // Toggle saying stats to public On / Off
	" " "[ Corrections ]-" { // Height, Forward, Right aiming corrections
		" " "[ Height Correction ]-" { // Adjust height of aiming spot
			" " "Up: 0.1"		"aim_heightadjust up 0.1" // Add 0.1 to current aiming spots height
			" " "Down: 0.1"		"aim_heightadjust down 0.1" // Decrease aiming spot height by 0.1
			}
		" " "[ Forward Correction ]-" { // Adjust forwardness of aiming spot
			" " "Up: 0.1"		"aim_forwardadjust up 0.1" // Raise forward of spot by 0.1
			" " "Down: 0.1"		"aim_forwardadjust down 0.1" /// Decrease forward of spot by 0.1
			}
		" " "[ Right Correction ]-" { // Adjust rightness of an aiming spot
			" " "Up: 0.1"		"aim_rightadjust up 0.1" // Raise right of spot by 0.1
			" " "Down: 0.1"		"aim_rightadjust down 0.1" // Decrease right of spot by 0.1
			}
		}
	" " "Hud Info: On / Off"		"misc_menuinfo change" // Toggles displaying of Hack Info
	" " "Clock: On / Off"			"misc_clock change" // Toggles ingame clock On / Off
	}
" " "[ Radar ]-" { // Radar Options
	" " "Radar:  Off"			"radar_on 0" // Turns radar off
	" " "Radar:  Regular"			"radar_on 1" // Standard Radar
	" " "Radar:  Overview"			"radar_on 2" // Overview Radar
	" " "[ Overview Zoom ]-" { // Adjust zoom factor of OV radar
		" " "Up: 1"			"radar_ovzoom up 1" // Zoom in by 1
		" " "Down: 1"			"radar_ovzoom down 1" // Zoom out by 1
		}
	}
" " "[ Spy Camera ]" { // Spy Camera options
	" " "Camera: On / Off"			"camera_spy change" // Toggles spy camera On / Off
	" " "[ Camera Height ]-" { // Adjust camera height
		" " "Height up: 10"		"camera_height up 10" // Camera height up 10
		" " "Height Down: 10"		"camera_height down 10" // Camera height down 10
		}
	" " "[ Camera Forward ]-" { // Adjust forward placement of camera
		" " "Forwards 10"		"camera_forward up 10" // Camera forward 10
		" " "Backwards 10"		"camera_forward down 10" // Camera backwards 10
		}
	" " "[ Camera Right ]-" { // Adjust right placement of camera
		" " "Right up: 10"		"camera_right up 10" // camera right 10
		" " "Right Down: 10"		"camera_right down 10" // Camera left 10
		}
	}
" " "[ Placement Adjustments ]-" { // Adjust placement of things
	" " "[ Menu ]-" { // Adjust menu placement
	        " " "Move Left"   		"misc_menu_x down 40" // Move menu left
	        " " "Move Right"  		"misc_menu_x up   40" // Move menu right
	        " " "Move Up"     		"misc_menu_y down 32" // Move menu up
	        " " "Move Down"   		"misc_menu_y up   32" // Move menu down
	        " " "Defaults"    		"misc_menu_x 240;misc_menu_y 245" // Default menu coordinates
	        }
	" " "[ Radar ]-" { // Fine tune radar placement
		" " "Move Left"   		"radar_x down 10" // Move radar left 10 pixels
		" " "Move Right"  		"radar_x up   10" // Move radar right 10 pixels
		" " "Move Up"     		"radar_y down 10" // Move radar up 10 pixels
		" " "Move Down"   		"radar_y up   10" // Move radar down 10 pixels
		" " "Size -->"    		"radar_size up 10" // Increase radar size by 10 
		" " "Size <--"    		"radar_size down 10" // Decrease radar size by 10
		" " "Range -->"   		"radar_range up 200" // Increase range of radar by 200
		" " "Range <--"   		"radar_range down 200" // Decrease range of radar by 200
		}
	" " "[ Spy Camera ]-" { // Placement of camera on screen
		" " "X Value: Up 20"		"camera_x up 20" // X value up 20
		" " "X Value: Down 20"		"camera_x down 20" // X value down 20
		" " "Y Value: Up 20"		"camera_y up 20" // Y value up 20
		" " "Y Value: Down 20"		"camera_y down 20" // Y Value down 20
		" " "Width Value: Up 20"	"camera_w up 20" // Width up 20
		" " "Width Value: Down 20"	"camera_w down 20" // Width down 20
		" " "Height Value: Up 20"	"camera_h up 20" // Height up 20
		" " "Height Value: Down 20"	"camera_h down 20" // Height down 20
		}
	" " "[ Winamp ]-" {
		" " "X Value: Up 20"		"winamp_x up 20" // Move winamp info up 20
		" " "X Value: Down 20"		"winamp_x down 20" // Move winamp info down 20
		" " "Y Value: Up 20"		"winamp_y up 20" // Move winamp info left 20
		" " "Y Value: Down 20"		"winamp_y down 20" // Move winamp info right 20
		}
	" " "[ statsbox ]-" {
		" " "X Value: Up 20"		"misc_statsbox_x up 20" // Move statsbox right 20
		" " "X Value: Down 20"		"misc_statsbox_x down 20" // Move statsbox left 20
		" " "Y Value: Up 20"		"misc_statsbox_y up 20" // Move statsbox up 20
		" " "Y Value: Down 20"		"misc_statsbox_y down 20" // Move statsbox down 20
		}
	" " "[ HLSS ]-" {
		" " "X Value: Up 20"		"hlss_x up 20" // HLSS Info up 20
		" " "X Value: Down 20"		"hlss_x down 20" // HLSS info down 20
		" " "Y Value: Up 20"		"hlss_y up 20" // HLSS info left 20
		" " "Y Value: Down 20"		"hlss_y down 20" // HLSS info right 20
		}
	}
" " "[ Winamp ]-" { // Winamp Controller
	" " "Winamp: On / Off"			"winamp_on change" // Toggles winamp control On / Off
	" " "Winamp Title: On / Off"		"winamp_title change" // Toggles displaying of title On / Off
	" " "Winamp Status: On / Off"		"winamp_status change" // Toggles displaying current winamp status On / Off
	" " "Winamp Timerbar: On / Off"		"winamp_timebar change" // Toggles displaying progress bar On / Off
	" " "[ Controls ]-" {
		" " "Previous Track"		"winamp prev" // Select the previous track
		" " "Play"			"winamp play" // Play the current  track
		" " "Pause"			"winamp pause" // Pause the current track
		" " "Stop"			"winamp stop" // Stop playing the current track
		" " "Next Track"		"winamp next" // Select the next track
		" " "Shuffle On"		"winamp shuffle 1" // Toggle the shuffle command
		" " "Shuffle Off"		"winamp shuffle 0" // Toggle the shuffle command
		" " "Repeat On"		"winamp repeat 1" // Toggle the repeat command
		" " "Repeat Off"		"winamp repeat 0" // Toggle the repeat command
		" " "[ Volume ]-"   {    // various other winamp options
			" " "Volume 12- "  "winamp volume  32"  
			" " "Volume 25"  "winamp volume  64"  
			" " "Volume 37"  "winamp volume  96"  
			" " "Volume 50"  "winamp volume 128"  
			" " "Volume 62 "  "winamp volume 160"    
			" " "Volume 75"  "winamp volume 192"    
			" " "Volume 87"  "winamp volume 224"    
			" " "Volume 100"  "winamp volume 255"  
			}
		}
	}
" " "[ Other Stuff ]-" { // Assorted other stuff
	" " "[ Information Box ]-" { // Information box stuff
		" " "Stats Box: On / Off"	"misc_statsbox change" // Toggle info box On / Off
		}
	" " "[ HL Sound Selector ]-" { // Built in Half Life Sound Selector options
		" " "HLSS: On / Off" 		"hlss_on change" // Toggles HLSS control On / Off
		}
	" " "[ Anti Screenshot ]-" { // Anti-Admin screenshot
		" " "Anti SS: On / Off"		"misc_antiss change"	// Toggles anti-admin screenshot feature
		}
	" " "Speed Graph: On / Off"		"misc_speedgraph change" // Toggles speedgraph displaying enemies speed
	" " "Saystats: On / Off"		"misc_saystats change" // Support VACDisabled!
	" " "Mirror Cam: On / Off"		"camera_mirror change" // A rearview mirror camera on us
	}
}